Probability of Simple Events
Learn how to find the probability of a simple event, place it on the 0-to-1 scale, use the complement rule, and convert answers to fractions, decimals, and percents.
What you'll do in this lesson
A voice-first session with the Crimsora tutor on Probability of Simple Events, then targeted practice and FRQs — with the tutor adapting to where you get stuck.
What this lesson covers
In this lesson you'll learn to count favorable outcomes and total equally likely outcomes, write the probability as a fraction, and then translate that fraction into a decimal and a percent. You'll also place probabilities on the 0-to-1 scale so you can describe an event as impossible, unlikely, as likely as not, likely, or certain. Finally, you'll use the complement rule — a shortcut that lets you find the chance an event does not happen by subtracting from 1.
Outcomes, Events, and the Basic Formula
An event is the outcome or group of outcomes you care about. "Rolling an even number" is an event made of three outcomes: 2, 4, and 6. Outcomes that make the event happen are called favorable outcomes — favorable doesn't mean good, just "counted."
When every outcome is equally likely, probability isSo .
That phrase "equally likely" matters. If a bag holds 3 red and 5 blue marbles and you draw without looking, the eight marbles are equally likely, but the two colors are not. The denominator is 8, not 2. A very common error is writing because there are two colors. Always count individual outcomes, never categories.
Another frequent slip is putting the total on top. The favorable count can never be larger than the total, so a correct probability of a simple event is always a number from 0 to 1. If you ever get , you flipped the fraction.
The 0-to-1 Probability Scale
| Probability | Decimal | Percent | Description |
|---|---|---|---|
| 0 | 0% | impossible | |
| near , like | 0.05 | 5% | very unlikely |
| 0.25 | 25% | unlikely | |
| 0.5 | 50% | as likely as not | |
| 0.75 | 75% | likely | |
| 1 | 100% | certain |
To compare two events, get them into the same form. Is or 0.4 more likely? Convert: , which is less than 0.4, so the 0.4 event is more likely. Comparing a fraction to a percent by eyeballing is where students usually go wrong.
When a teacher asks you to describe an event in words, anchor to the benchmarks , , , , and . An event with probability is close to 1, so "likely" — almost certain, but not certain, because there is still one outcome that would make it fail.
Fraction, Decimal, and Percent Forms
Start from the fraction, since that's what counting gives you. Simplify it if you can: . To get the decimal, divide the numerator by the denominator: . To get the percent, multiply the decimal by 100 and attach a percent sign: .
Going backward works too. A 65% chance is , which is .
Some probabilities don't give terminating decimals. , or about 33%. When that happens, keep the exact fraction as your main answer and round the decimal, saying "about." Writing is wrong, and rounding too early then comparing two events can flip your conclusion.
| Fraction | Decimal | Percent |
|---|---|---|
| 0.125 | 12.5% | |
| 0.2 | 20% | |
The Complement Rule
Because every outcome either is in or isn't, the two probabilities must add to the whole:This is a genuine time-saver. A bag has 20 tiles: 3 are labeled with a star. Rather than counting all 17 non-star tiles, compute and then . Same answer, less counting — and it's especially useful with "at least one" wording later in the unit.
In percent form it's even quicker: if rain is 30% likely, no rain is likely.
Two mistakes show up over and over. First, students subtract from the total number of outcomes instead of from 1, writing . The complement rule subtracts probabilities from 1, always. Second, students think the complement of "rolling a 2" is "rolling a 5," as if it were the opposite side. The complement of "rolling a 2" is "rolling a 1, 3, 4, 5, or 6" — everything else, all at once, with probability .
Key terms
- Outcome.
- One possible result of a chance experiment, such as landing on 4 when you roll a number cube.
- Sample space.
- The complete list of all possible outcomes of a chance experiment.
- Event.
- An outcome or set of outcomes you are interested in, such as "rolling an odd number."
- Favorable outcome.
- An outcome that belongs to the event being counted; it goes in the numerator of the probability.
- Equally likely.
- Describes outcomes that each have the same chance of occurring, which is what lets you use the favorable-over-total formula.
- Probability of a simple event.
- The number of favorable outcomes divided by the number of equally likely outcomes, always between 0 and 1.
- Complement.
- All outcomes in the sample space that are not in the event; its probability is .
- Certain / impossible.
- An event with probability 1 must happen; an event with probability 0 cannot happen.
Worked example
Step 2: Part (a), count favorable outcomes for yellow. There are 2 yellow sections, soDecimal: . Percent: . So .
Step 3: Part (b), find the probability of green first. There are 3 green sections, so .
Step 4: Apply the complement rule. Subtract from 1, not from 8:Check by direct counting: the non-green sections are 2 yellow, 1 purple, and 2 orange, which is sections out of 8. It matches. In decimal form, , or .
Step 5: Part (c), combine green and orange. Green and orange together cover sections, so . That is a little more than but well below , so the event is slightly more likely than not — you'd expect it a bit more often than half the time.
Practice questions
A bag contains 5 red, 4 blue, and 11 white tiles, all the same size. One tile is drawn without looking. What is the probability the tile is NOT white?
Answer:
A number cube with faces 1 through 6 is rolled once. Find and write it as a fraction, a decimal rounded to the hundredths place, and a percent. Then find the probability of the complement and describe that complement in words.
Answer: ; the complement is "rolling 4 or less," with probability .
Mia says that since a spinner has 4 colors on it, the probability of landing on blue must be . Explain when Mia is right and when she is wrong, and give an example of a spinner where she is wrong.
Answer: Mia is right only if the four colored regions are all the same size (equally likely). If the regions are different sizes, the colors are not equally likely and you must compare equal-sized parts instead.
FAQ
- Can a probability be greater than 1 or negative?
- No. The favorable outcomes are always part of the total outcomes, so the fraction can never exceed , and you can never count a negative number of outcomes. If your answer is above 1 or below 0, you probably flipped the fraction or subtracted in the wrong order. Percent versions run from 0% to 100%.
- What is the difference between an outcome and an event?
- An outcome is one single result, like rolling a 3. An event can include several outcomes, like "rolling an odd number," which covers 1, 3, and 5. To find the probability of an event, count every outcome that makes it happen and put that count over the total number of equally likely outcomes.
- If the probability of rain is 40%, does that mean it will rain?
- No. Probability describes long-run expectation, not a guarantee about one day. A 40% chance means that on days with these conditions, rain happens about 40 out of every 100 times. It might rain or it might not; the complement tells you there is a 60% chance of no rain, which is the more likely outcome but still not certain.
- Which form should I use for my answer — fraction, decimal, or percent?
- Give whatever form the problem asks for, and use the exact fraction as your foundation. Fractions are exact even when the decimal repeats, decimals make comparing two probabilities easy, and percents are best for describing chance in everyday language. If you convert, round the decimal only at the very end and write "about" when the decimal doesn't terminate.
Learn this with a teacher, not a page
The Crimsora tutor teaches Probability of Simple Events live — explaining on a whiteboard, asking you questions, and adapting to where you get stuck.