Probability Models & Simulations
Learn to build uniform and non-uniform probability models, check that all probabilities add to 1, and design simulations that estimate tricky probabilities.
What you'll do in this lesson
A voice-first session with the Crimsora tutor on Probability Models & Simulations, then targeted practice and FRQs — with the tutor adapting to where you get stuck.
What this lesson covers
This lesson has two connected halves. First you build a probability model: a complete list of outcomes, each paired with its probability, adding to exactly 1. Then you use that model to design a simulation whose trials stand in for the real event. Run enough trials, count the successes, and the relative frequency becomes your estimate.
Probability Models: Uniform and Non-Uniform
A model is uniform when all outcomes have the same probability. Rolling a fair number cube gives six outcomes each with probability , and . Drawing one card at random from a shuffled set of 20 index cards is uniform too, with each card at .
A model is non-uniform when the outcomes are not equally likely. A bag with 3 red, 1 blue, and 6 green marbles gives , , . Still sums to 1, still a valid model — just not uniform.
| Situation | Outcomes | Type |
|---|---|---|
| Fair coin flip | H, T at each | Uniform |
| Spinner with halves red, quarter blue, quarter yellow | Non-uniform | |
| Sum of two number cubes | 2 through 12 | Non-uniform |
Building a Model and Checking the Sum
Suppose a spinner has 8 equal sectors: 4 labeled A, 3 labeled B, 1 labeled C. The eight sectors are the equally likely pieces, so , , . Check: . That check is not busywork — it catches missing outcomes. If your probabilities sum to , you forgot a sector.
The sum rule also lets you find a missing probability. If a bookstore's model for the number of books a customer buys is , , , and is unknown, thenTwo cautions. First, outcomes in a model must not overlap. A model listing "even" and "greater than 3" for a number cube is broken, because 4 and 6 belong to both. Second, decimals and fractions must be handled carefully: , not 1, so that model is incomplete even though it looks tidy. Always write the sum out and confirm it equals 1 before you use a model for anything else.
Designing a Simulation
A good design answers four questions in writing before any trials happen.
| Step | Question to answer |
|---|---|
| 1 | What device matches the probabilities? |
| 2 | How do outcomes map to the device? |
| 3 | What counts as one trial? |
| 4 | How many trials, and what am I counting? |
One trial must model the whole event you care about, not a single piece of it. If the question is about three free throws, one trial is a group of three digits, and one trial produces one success-or-failure result. ThenThe most common design error is letting the device's probabilities drift from the real ones — for instance using a coin for a 60 percent shooter because heads and tails are "close enough." They are not; a coin models 50 percent. Match the numbers exactly, or the estimate answers a different question.
Reading Simulation Results Honestly
So when you report a simulation result, report the number of trials with it. "About 0.70, based on 50 trials" is a complete answer; "0.70" alone hides how much confidence it deserves. If a classmate's estimate differs from yours, the first question is not "who is wrong" but "how many trials did each of us run, and did we model the same event?"
Three places students go wrong when interpreting results:
Counting digits instead of trials. If 60 digits were used in 20 trials of three shots, the denominator is 20, not 60.
Stopping early because the answer "looks right." Deciding to quit after a run of successes biases the estimate upward. Fix the number of trials in advance.
Treating the estimate as exact. If a simulation gives and the true value is 0.648, the simulation is not broken; it simply has ordinary variability.
One more habit worth building: after running the simulation, ask whether the answer is reasonable. A probability estimate above 1, or a "chance of at least two makes" smaller than the "chance of all three makes," signals a counting mistake rather than bad luck.
Key terms
- Probability model.
- A complete list of all outcomes of a chance situation, each paired with a probability, where the probabilities sum to 1.
- Uniform probability model.
- A model in which every outcome has the same probability, such as for each face of a fair number cube.
- Non-uniform probability model.
- A model in which outcomes have different probabilities, such as a spinner with unequal sectors or the sum of two number cubes.
- Simulation.
- An experiment using a chance device (digits, cubes, coins, spinners) whose probabilities match a real situation, used to estimate a probability.
- Trial.
- One complete repetition of a simulation that models the whole event of interest and produces one success-or-failure result.
- Relative frequency.
- The number of successful trials divided by the total number of trials; it estimates the probability of an event.
- Outcome.
- A single possible result of a chance situation; outcomes in a model must not overlap and must cover every possibility.
Worked example
Step 2: Assign outcomes. Digits 0, 1, 2, 3, 4, 5 mean make (probability 0.6). Digits 6, 7, 8, 9 mean miss (probability 0.4). Check the model: , so it is valid.
Step 3: Define one trial. One trial is a group of 3 digits, since the question is about 3 free throws. A trial is a success if 2 or 3 of the digits are makes.
Step 4: Run the trials. Thirty digits give 10 trials.
| Trial | Digits | Makes | Success? |
|---|---|---|---|
| 1 | 4 7 1 | 2 | Yes |
| 2 | 9 0 3 | 2 | Yes |
| 3 | 6 6 5 | 1 | No |
| 4 | 2 8 4 | 2 | Yes |
| 5 | 1 7 0 | 2 | Yes |
| 6 | 9 3 2 | 2 | Yes |
| 7 | 5 6 8 | 1 | No |
| 8 | 1 4 7 | 2 | Yes |
| 9 | 2 0 6 | 2 | Yes |
| 10 | 3 9 5 | 2 | Yes |
Practice questions
Which of the following is a valid probability model for the color of a randomly chosen marble from a bag?
- , ,
- , ,
- , ,
- , ,
Answer: , ,
A spinner has 5 equal sectors: 2 red, 2 blue, 1 yellow. Write the probability model and state whether it is uniform.
Answer: , , ; the model is non-uniform.
About 25 percent of the boxes of a cereal contain a sticker. Describe a simulation you could use to estimate the probability that a shopper who buys 4 boxes gets at least one sticker. Explain your device, your assignment, one trial, and what you would count.
Answer: Use a number cube is not ideal; instead use pairs of random digits 00 to 99 or a four-sector spinner. For example, spin a spinner with 4 equal sectors, one labeled 'sticker'. One trial is 4 spins (one per box). Count a trial as a success if at least one spin lands on 'sticker'. Run 50 trials and divide the number of successful trials by 50.
FAQ
- How do I know whether a probability model is uniform?
- Compare the probabilities of the outcomes you listed. If every listed outcome has the same probability, the model is uniform. If any two differ, it is non-uniform. Be careful: what looks like a neat list of outcomes is often non-uniform, as with the sums 2 through 12 from two number cubes.
- Why must probabilities add to exactly 1?
- Because your list of outcomes covers everything that can happen, and something must happen. A sum less than 1 means you left out an outcome; a sum greater than 1 usually means outcomes overlap or a probability is too large. Checking the sum is the fastest way to catch those errors.
- How many trials should a simulation have?
- More trials give a more reliable estimate. Twenty is a workable minimum for classwork, and 50 or 100 is much better if you can pool results with classmates. Decide the number before you start, and always report the number of trials with your estimate.
- What if my simulation answer does not match the exact probability?
- That is expected. A simulation estimates a probability, so results vary from run to run. Your design is wrong only if the device's probabilities do not match the real situation, if one trial does not model the whole event, or if you divided by the number of digits instead of the number of trials.
Learn this with a teacher, not a page
The Crimsora tutor teaches Probability Models & Simulations live — explaining on a whiteboard, asking you questions, and adapting to where you get stuck.